Home
Best
Bonus
Casino Reviews
Gambling
Jokes
Black
Jack
Baccarat
Roulette
Keno
Craps
Gambling
Tips
Gambling News
Related Sites
|
|
Online Internet Gambling
Casinos Craps Rules
|
- Q: What
special terminology is used at the Craps table?
- A:Craps Terminology:
-
-
a bet that the next roll
will be 2, 3, or 12. This bet pays 7:1 and has a house
edge of 11.1%.
-
-
a bet made in units of
3 with one unit on 2, one unit on 3, and one unit on
12. This is a horn bet without the bet on 11.
-
-
a bet that the next roll
will be 7. This bet pays 4:1 and has a house edge of
16.7%.
-
-
a bet that a 6 will be
rolled before a 7 comes up. This bet pays even money,
and has a house edge of 9.1%. A place bet on 6 pays
7:6 but is identical otherwise. The place bet is preferred,
having a house edge of 1.5%
-
-
a bet that an 8 will be
rolled before a 7 comes up. This bet pays even money,
and has a house edge of 9.1%. A place bet on 8 pays
7:6 but is identical otherwise. The place bet is preferred,
having a house edge of 1.5%
-
-
giving the house a 5% commission
in order to be paid correct odds for a place bet. The
buy bets on 4 and 10 allow the player to reduce the
house edge from 6.67% to 4% on these bets. Some casinos
collect the commission only on winning bets, while others
collect it at the time the bet is made.
-
-
A "virtual pass line bet";
a bet made after the come out roll but in other respects
exactly like a pass line bet.
-
-
the first roll of the dice
in a betting round is called the "come out" roll. Pass
bets win when the come out roll is 7 or 11, while pass
bets lose when the come out roll is 2, 3, or 12. Don't
bets lose when the come out roll is 7 or 11, and don't
bets win when the come out roll is 2 or 3. Don't bets
tie when the come out roll is 12 (2 in some casinos;
the "bar" roll on the layout indicates which roll is
treated as a tie).
-
-
The dice are said to "pass"
when the shooter rolls a 7 or 11 on the come-out roll.
The dice "don't pass" when the shooter rolls a 2, 3,
or 12 on the come-out. If the come-out roll is a 4,
5, 6, 8, 9, or 10, this roll sets the "point", and the
shooter continues to roll until the point is rolled
again or a 7 is rolled (see "seven out"). If the shooter
rolls the point before rolling a seven, the dice pass.
If the shooter sevens out, the dice don't pass and the
shooter loses control of the dice. NOTE: in this context,
"pass" does NOT mean that the dice to given to the next
player. Control of the dice is transferred only when
the shooter "sevens out" or when the shooter has completed
a game and no longer wishes to roll the dice.
-
-
A "virtual don't pass bet";
a bet made after the come out roll but in other respects
exactly like a don't pass bet.
-
-
a bet that the dice will
not pass. This bet can be placed only immediately before
a "come out" roll. One result (either the 2 or the 12,
depending on the casino) will result in a push. House
edge on these bets is 1.40%. A don't pass bet can be
taken down, but not increased, after the come-out roll.
-
-
an odds bet that is about
twice as large as the original pass/come bet. Some casinos
offer higher odds, such as 5X or even 10X odds.
-
-
a bet that the next roll
will be 2, 3, 4, 9, 10, 11, or 12. This bet pays even
money for 3, 4, 9, 10, and 11, and usually pays 2:1
for 2 or 12. Some casinos pay 3:1 for either the 2 or
12 (but not both), and some casinos may make the 5 instead
of the 9 a field roll.
-
-
a bet on 4, 6, 8, or 10
that wins only if the dice show the same face; e.g.,
"hard 8" occurs when each die shows a four.
-
-
a bet that the next roll
will result in one particular combination of the dice,
such as 2-2 (called a "hopping hardway") or 3-5. 2-2,
3-3, 4-4, and 5-5 are paid the same as a one-roll 2;
other hop bets are paid the same as a one-roll 11.
-
-
a bet that the next roll
will be 2, 3, 11, or 12, made in multiples of 4, with
one unit on each of the numbers.
-
-
a bet made in multiples
of 5 with one unit on 3 of the horn numbers, and two
units on the "high" number; e.g., "$5 horn high eleven":
$1 each on 2, 3, 12, and $2 on the 11.
-
-
a bet that a particular
number (4,5,6,8,9, or 10) will NOT be rolled before
a 7 comes up. The casino takes 5% of the winnings on
these bets. The 5% commission is usually taken up front,
but some casinos take the commission after the bet wins.
-
-
after a point has been
established, the don't pass bettor can place an additional
odds bet that will win if the original don't pass bet
wins. The odds bet is paid at the correct odds for the
point, and is a fair bet with no house edge. This also
applies to a don't come bet. Making this bets is referred
to "laying the odds" for your don't bet.
-
-
a bet on the "pass line"
or the "don't pass line" is called a "line" bet. These
bets are placed at the beginning of the game, before
the "come out" roll. The shooter is required to make
a line bet in order to shoot the dice.
-
-
odds bets that are "not
working". Odds bets can be called "off" by the player
at any time, but are left on the felt until the bet
is resolved. Also, come odds bets are usually "off"
during the come out roll, unless the bettor asks to
have the odds bets "working". Come odd bets that are
"off" will be returned to the player if the line bet
loses on the come out roll. Don't come odds generally
work on the come-out roll.
-
-
a bet that the dice will
pass, also known as a "pass line" bet. This bet is generally
placed immediately before a "come out" roll, although
you can make or increase this bet at any time. House
edge on this bets is 1.41%.
-
-
a bet that a particular
number (4, 5, 6, 8, 9, or 10) will be rolled before
a 7 comes up. These bets are paid at slightly less than
correct odds, giving the house an edge of 1.52% on 6/8,
4% on 5/9, and 6.67% on 4/10.
-
-
a bet that a 7 will be
rolled before the number you are placing (4,5,6,8,9,
or 10) comes up. The casino requires you to lay slightly
more than the correct odds, giving the house an edge
of 3.03% on 4/10, 2.5% on 5/9, and 1.82% on 6/8.
-
-
if a 4, 5, 6, 8, 9, or
10 is rolled on the come out roll, then this number
becomes the "point". The shooter must roll the point
again, before rolling a seven, in order for the dice
to "pass". A "come point" is just the number that is
serving as a point for a come bet.
-
-
1. A bet made on the pass
line after the come out roll. This is allowed in Las
Vegas and at Turning Stone, but not in Atlantic City
and not at Foxwoods. This is not recommended, as 45%
of your pass line wins are made on the come-out roll.
2. A bet made directly onto a come point number. E.g.,
"Put $5 and $10 odds on the six." Not recommended for
the same reasons given in 1.
-
-
a player who bets that
the dice will pass.
-
-
when the shooter rolls
seven after a point has been established. Control of
the dice is transferred to the next shooter. Another
term for this is "miss out." You will sometimes hear
players call this something else, but we can't print
those things here. This is often incorrectly called
"crap out."
-
-
the player who is rolling
the dice. The shooter must place a "line" bet ("pass"
or "don't pass") in order to be eligible to roll the
dice. Of course, the shooter can place other bets in
addition to the required "line" bet. Most shooters (and
players) tend to play the "pass" line. Note that shooters
who make "don't pass" bets are not betting against themselves,
they are simply betting that the dice will not "pass".
-
-
an odds bet that is about
as large as the original pass/come bet. Some casinos
allow "double odds", or even larger odds bets.
-
-
after a point has been
established, the pass/come bettor can place an additional
odds bet that will win if the original pass/come bet
wins. The odds bet is paid at the correct odds for the
point, and is a fair bet with no house edge.
-
-
a phrase appended to a
hardway or proposition bet to indicate that the player
is betting one chip for the dealers along with his own
bet. A $2 bet two ways is $1 for the player and $1 for
the dealers; a $6 bet two ways is $5 for the player
and $1 for the dealers; a $10 bet two ways is $5 for
the player and $5 for the dealers. E.g., "Hard 6, two
ways" or "Two-way hard 6."
-
-
bets that are "live" (i.e.,
can be resolved with the next roll) are said to be working.
Generally, place bets, buy/lay bets, and come odds bets
do not work on the come-out unless you tell the dealers
to "make them work." All other bets (e.g., hardways)
work unless you call them "off" (i.e., tell the dealers
you do not want them to "work").
-
-
a bet that the next roll
will be 2, 3, 7, 11, or 12, made in multiples of 5,
with one unit on each of the numbers.
-
-
a player who bets that
the dice will not pass.
- Q:How
is Craps played?
- A:Casino craps is played
completely against the casino, on a big felt layout set
inside a large table with high rails around the side so
you can bounce the dice off 'em and still keep 'em on
the table. Up to between 12 and 16 people can play at
once, depending on the size of the table (obviously).
Each player bets a
minimum amount determined by the table.
Each die has six sides,
each side with a different number of spots from one to six.
Two such dice are
rolled by one player called the "shooter". The shooter must
place a "pass" bet or a "don't pass" bet in order to be eligible
to roll the dice. Exception: the shooter can let his Hot Babe
(TM) roll the dice for him if he has a pass or don't pass
bet down.
The total number of
spots on the tops of the dice after the shooter has rolled
is called the "roll".
A game consists of
a series of rolls.
A roll of 2, 3, or
12 is called "craps".
The first roll by
the shooter during a game is called the "come-out roll".
- If the come-out roll is
7 or 11, the game is over:
-
Bets on the "Pass line"
win 1:1.
-
Bets on the "Don't Pass
line" lose.
- If the come-out roll is
craps, the game is over:
-
Bets on the "Pass line"
lose.
-
Bets on the "Don't Pass
line" win unless:
-
The "Don't Pass" line says
"Bar " and the roll is the indicated value, in
which case the bet pushes.
Otherwise, the come-out roll
becomes the "point", and a large white marker is placed
on the number representing the point (4, 5, 6, 8, 9, or
10).
- For each roll in a game
subsequent to the come-out roll:
-
If the roll is the point,
the game is over:
-
Bets on the "Pass line"
win 1:1.
-
Bets on the "Don't Pass
line" lose.
-
If the roll is 7, the game
is over:
-
Bets on the "Pass line"
and lose.
-
Bets on the "Don't Pass
line" win 1:1.
-
The turn of the "shooter"
is over.
-
Otherwise, the game continues
and the shooter rolls again.
During a game, bets on the
Pass line cannot be removed; they can, however, be increased.
Bets on the Don't Pass line may be decreased or removed,
but not increased.
When a game is over:
-
If the game was over on
the come-out roll, or because the point was rolled again,
the shooter may continue to be the shooter for another
game, or pass the dice on to the player just clockwise,
who becomes the new shooter.
-
Otherwise, the shooter
must pass the dice on to the player just clockwise,
who becomes the new shooter.
Note: The other bets that can
be made and resolved are not detailed above for purposes
of saving space. A description of when these bets win or
lose is given in question .
- Q:What
are "Odds"?
- A:Casinos allow a player
to place "odds" on pass, don't pass, come, and don't come
bets after a "point" has been established. If the bet
on which odds are placed wins, the odds bet is paid fairly.
This means the odds on pass and come bets are paid 2-1
for the 4 and 10, 3-2 for the 5 and 9, and 6-5 for the
6 and 8. The odds for don't pass and don't come bets are
paid 1-2 for the 4 and 10, 2-3 for the 5 and 9, and 5-6
for the 6 and 8 (this is called "laying" odds).
The player should
make odds bets that can be paid exactly, or the dealer will
pay off by rounding down. Odds on the pass line and come bets
should be a multiple 5 if the point is 6 or 8 and a multiple
of 2 if it's a 5 or 9. (Don't betters can figure this out
themselves.)
Casinos advertise
the maximum odds bets they allow as the maximum amount "times"
the original bet the odds bet may be (for don't pass and don't
come bets, it's the maximum amount "times" the expected win).
You can increase your odds bet over this advertised maximum
only enough to allow you to make an odds bet that can be paid
exactly.
A player can modify
his odds bets at any time.
- Q:What
is the house advantage on 10x odds?
- A:The following table lists
the house advantage for a pass bet and don't pass bet
with the indicated odds. Remember, the house advantage
indicates (mathematically) the percentage of your bet
handle that the casino will win in the long run. Be aware,
too, that higher odds often means a higher bet handle,
which in turn leads to higher "variance;" that is, your
bankroll may exhibit greater swings if you're used to
betting $15 a hand ($5 pass bet at double odds) and suddenly
start betting $55 a hand ($5 pass bet at 10x odds).
HOUSE ADVANTAGE
odds pass bet don't pass bet
0x 1.4141% 1.4026%
1x 0.8485% 0.8320%
2x 0.6061% 0.5915%
3x 0.4714% 0.4588%
4x 0.3857% 0.3747%
5x 0.3263% 0.3167%
6x 0.2828% 0.2743%
7x 0.2496% 0.2418%
8x 0.2233% 0.2163%
9x 0.2020% 0.1956%
10x 0.1845% 0.1785%
- Q:What
are "Come" and "Don't Come" bets?
- A:Other bets can be made
during the game after the come-out roll by anyone, called
"Come" and "Don't Come" bets. These are made by placing
the bet on the "Come" box or the "Don't Come" box; these
bets are regarded as Pass (Don't Pass) bets, but as if
the very next roll of the dice were the "come-out" roll
of a new game. For example, if a come bet is made and
if the next roll is 7 or 11, the Come bet wins immediately;
if the next roll is 2, 3, or 12, the Come bet loses immediately;
otherwise, the number rolled is the point for that Come
bet (called a come point). Such a Come bet is moved onto
the area of the table where its point appears, awaiting
a roll of either its point or seven. The game for a Come
bet always continues until this happens, even though the
shooter rolls the point for the Pass line, even though
the shooter begins a new game for the Pass line, even
though another shooter begins rolling, as long as the
termination conditions for that Come bet have not yet
occurred.
Note that rolling
a seven always terminates all Pass, Come, Don't Pass, and
Don't Come games on the table; since it results in immediate
win or loss.
The payoffs for Come
and Don't Come bets are the same as for Pass and Don't pass
bets.
It is possible to
place odds bets on the points of your own Come and Don't Come
bets by handing the bet to a dealer and stating that you want
"odds on my ". Unless you specify otherwise,
odds bets on Come are declared "not working" on a come out
roll after a point is made. However, odds on Don't Come bets
are usually working by default.
- Q:What
are all those other bets?
- A: Other bets are possible:
-
-
Bets that an indicated
number will be rolled before 7 is rolled (come-out rolls
are ignored for the purpose of determining this, unless
otherwise specified by the player making the bet).
-
-
Bets that a 7 will be rolled
before the indicated number is rolled (come-out rolls
are ignored for the purpose of determining this, unless
otherwise specified by the player making the bet).
-
-
Bets that a certain roll,
or a certain pair of dice faces, or one of several rolls,
will appear on the next roll of the dice. Such bets
may be made before any roll. These all pay higher than
1:1, This includes "Any craps", "eleven", "seven", "Horn",
and "field" bets.
-
-
A special case of one-roll
bet. This pays 1-1 whenever 3, 4, 9, 10, or 11 is rolled,
and possibly higher amounts when 2 or 12 is rolled.
-
-
Bets that a certain pair
of dice faces will appear before 7 is rolled, and before
any other pair of dice faces with the same total value
are rolled. For example, a bet on "hard 4 (2 and 2)"
loses when (1 and 3) is rolled, because this is an "easy
way" to roll 4. A bet on "hard anything" loses when
7 is rolled.
-
-
Bets that a certain pair
of identical dice faces will appear on the next roll.
These all pay 30:1 (or sometimes higher or lower).
-
-
Basically, just betting
on the 2,3,11, and 12 at once. This requires 4 units,
since you are really making 4 bets.
- Q:What
are the odds for all these bets?
- A:Note that some casinos
offer different payouts for prop bets, lower (promotional)
commission on buy/lay bets, and collection of buy/lay
bet vigorish only on winning bets, all of which change
the "Casino Advantage" listed below. The numbers below
represent those most commonly seen in Las Vegas.
Bet Casino Payoff Casino Advantage
Pass-Line 1:1 1.41%
With Single Odds 1:1 + odds 0.8
With Double Odds 1:1 + odds 0.6
Come 1:1 1.41%
With Single Odds 1:1 + odds 0.8
With Double Odds 1:1 + odds 0.6
Don't Pass 1:1 1.40%
With Single Odds 1:1 + odds 0.8
With Double Odds 1:1 + odds 0.6
Don't Come 1:1 1.40%
With Single Odds 1:1 + odds 0.8
With Double Odds 1:1 + odds 0.6
Place Numbers (to win)
4 or 10 9:5 6.67%
4 or 10 (bought) 2:1 (-5% commission) 4.76
5 or 9 7:5 4.0
6 or 8 7:6 1.52
Place Numbers (to lose)
4 or 10 5:11 3.03%
4 or 10 (laid) 1:2 (-5% commission) 2.44
5 or 9 5:8 2.5
6 or 8 4:5 1.82
Big 6 and Big 8 1:1 9.09%
Field
With 2 and 12 paying 2:1 1:1 except 2 & 12 5.55%
With 2 pay 3:1, 12 pay 2:1 1:1 except 2 & 12 2.77%
With 2 pay 2:1, 12 pay 3:1 1:1 except 2 & 12 2.77%
In practically all
casinos, odds on proposition bets are quoted as "x for y",
which means that the casino takes your winning "x" bet and
pays you "y", in contrast to what is done for other winning
bets (e.g., if the "Any 7" bet is "5 for 1", when making a
$1 bet and winning the casino will take your $1 and give you
$5, for a "real" payoff of "4 *to* 1"). The numbers below
are quoted as "x:y", not "x for y".
Proposition Bets
Bet True Odds Casino Payoff Casino Advantage
Any 7 5:1 4:1 16.67%
Any Craps 8:1 7:1 11.1
2 or 12 35:1 30:1 13.89
29:1 16.67
3 or 11 17:1 15:1 11.1
14:1 16.67
Hardways
4 or 10 8:1 7:1 11.1%
6 or 8 10:1 9:1 9.09
|
Gambling
Quote
"Whether at Binion¹s World Series or
played for pennies around the kitchen table, poker
makes con jobs not only legal, but lucrative." James McManus
|